Deblending around bright objects

I think it would be great to have the option to avoid bright objects during the deblending phase. I see in the deblender config the parameter maskLimits which prevents a footprint to be deblended if a given fraction of the pixels are masked.

But if my understanding is correct (it might not), it will (as in the case shown), also ignore all the nearby objects that are “connected” to the footprint.

Instead, it would be great to ignore the pixels inside the mask but still deblend objects around (essentially removing the masked pixels from the footprint).

An alternative would be to do it during the detection phase, i.e. ignore pixel within bright object masks, but I don’t whether there’s an option to do that.